Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Sneeze/Yawn toggle is now only available she's become cured. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Aligned and fuz'ed the proper voice files for each. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Campfire mod spooning support (via an optional patch. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). So telling her to be quiet should now actually do that, and not make her talk more instead. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. I felt in vanilla, that conversation was cut short. Also made sure to make all of them stop while not running. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). It should now be correct. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. A new save is required for this update. This should help with the VA disparity and greatly improve overall user experience. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. If you've been having problems with the quest, this bugfix update should fix it for sure. - Serana (and other followers) no longer triggers traps while stepping on them. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Pretty Huge Update! - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Sofia Banter now has a countdown timer. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Created an optional patch for the Lustmord Armor mod. - Cure Dialogue Rewrite + Expansion. This is so you don't miss any commentary she has to say, when she wants to speak. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. As an NPC, Serana is more intelligent and has many new follower features. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Serana Dialogue Add-On Romance Update + LE Port! - The "Kjarah" name was using a voice file with the wrong pronunciation. This has been fixed. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Reduced distance of Serana to Player package (used in several NPC banter scenes). You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Changed the existing conditions for existing dialogue to make more sense. - Serana will break up with you if she finds out you are already married. - Final Serana Romance quest to end Serana's Romance questline. If Serana isn't close to you yet, you won't hear any MQ commentary at all. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Removed Laura Bailey lines that were only subtitles and didn't have audio. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" dialogue topic. One of the largest content updates thus far! Bad news; still gives a black screen upon RE-loading that save (it will work the first time). (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Fixed a bug with the "Determination" dialogue quest trigger. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Serana now comments on radiant intercourse after it happens. As an NPC, Serana is more intelligent and has many new follower features. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - The disclaimer message has been changed to a small notification on the top left of the screen. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Added in delays for radiant love greets/dialogue/commentary. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Did it for sure this time. 1.0 RELEASE! - An ability is now added when the player first enters into a romance with Serana. - Added radiant quest dialogue for the Dawnguard side. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Dialogue toggle for Serana's yawn and sneeze lines. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Added in teleportation to the Companions quest commentary. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. It should pop up now for those who have finished the Main Quest. - Added short conversation about Molag Baal. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Radiant commentary on Ancient Technology quest. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. All rights reserved. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled!