Mongols match Goth army with their own FU champs and Scorps. The loss of Elite Cannon Galleons also hurts their navy a bit. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. . A true Labour of love. Well, I know its been a long post. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Then additional in depth advice will be given. Their economy is not great after the Feudal Age. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Well leave these also apart and start considering the scout line. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo.
Age of Empires II: The Age of Kings/Mongols - StrategyWiki Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. The Table shows that Hussar effectiveness goes down when upgrades are missing. Age of Empires 2 is a real-time based strategy game. 10 villager builds house and lures boar. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Elite Cannon Galleon removed from the technology tree. This makes them probably the best units for hit and run tactics. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Civilization Bonuses: The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. They have many bonuses that allow them to move fast and hit very hard when used effectively. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Team Bonus: Light cavalry have +2 line of sight. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Cavalry Archers and Mangudai fire 20% faster A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Hunting bonus - This is the best, specific bonus in the game. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. What it essentially means is foreigners. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. AOE is back once again. The companion to Mangudai will always be Hussars. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Tonight we might even see the return of Subotai! At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Monks will have a limited use. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Once their individual scenarios have been unlocked they can be replayed in any order at any time. "Fuck you, I'm faster so I'll run away and shoot more arrows! They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding.
Age of Empires II: Definitive Edition 'Fast Castle' strategy guide The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission.
Age of Empires II: The Genghis Khan Campaign - IGN Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Yep, that's also my opinion.
Age of Empires 4 Mongols Strategies and Tips - GameRevolution They can be played in any order. There are several campaigns in Age of Empires II. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Both openings can cripple our economy if not walled correctly. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Rams and Scorpions will be shredded by Mongols. The Fast Castle into Boom, one of the best beginner build orders for closed maps. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire.